PM3.02 - Game & Watch - Subaction - AttackAirN

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Stats

IASA: 44
Auto Cancel Window: 1-6, 44-45
Auto Cancel Lag: 4
Landing Lag: 24
Landing Lag (L-Cancel): 12
Hitboxes active: 20-29
Hitbox set 0 hits: 20
Subaction Index: 0x62

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:20-29

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 17 20 100 361 Normal Punch 9 8

Scripts

Main

  1. AsyncWait(6.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(9.0)
  4. GenerateArticle { article_id: 2, subaction_only: true }
  5. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(3)] }
  6. AsyncWait(19.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 11.72, x_offset: 0.0, y_offset: 12.35, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(10.0)
  9. DeleteAllHitBoxes
  10. ArticleRemove(2)
  11. AsyncWait(43.0)
  12. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  13. AllowInterrupts
  14. Subroutine(0x24580)

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(19.0)
  2. SoundEffect1(54)
  3. SoundEffect1(4486)

Other

  1. ItemVisibility(false)
  2. AsyncWait(19.0)
  3. Rumble { unk1: 17, unk2: 0 }